Category «Syzygy»

The Art of Syzygy — Part III

Hi, welcome to the last in a series of articles where I discuss technical issues I had to overcome while working on the visuals of my game Syzygy. In this last part, we will tackle various miscellaneous topics that where left out in previous instances: every one of them is structured like a standalone chapter, …

The Art of Syzygy — Part II

Hi, welcome to the second in a series of articles where I talk about some noteworthy technical problems I encountered during the development of my video game Syzygy. In this part, we are going to address how sprites are rendered and some interesting consequences that arise from the method used. Remember that our initial goal …

The Art of Syzygy — Part I

Hi, this is the first in a series of articles where I will cover some technical problems and solutions that occurred to me during the development of my game Syzygy. The fact that these problems presented themselves in the first place depends on a long and articulated series of game design decision that will be …